Wise Humanising Creativity: Changing How We Create in a Virtual Learning Environment

نویسندگان

  • Kerry Chappell
  • Christopher S. Walsh
  • Heather Wren
  • Karen Kenny
  • Alexander Schmölz
  • Elias Stouraitis
چکیده

Thisarticleinterrogateshowaparticularconceptionofcreativity:‘wisehumanisingcreativity’(WHC) ismanifestwithinavirtuallearningenvironment(VLE)withchildrenandyoungpeople.Itreports ontheoutcomesofC2Learn,athree-yearEuropeanCommissionfundedprojectwhichintroduced innovativedigitalgamingactivitiestofosterco-creativityintheVLEbetweenplayers.Theoretically thepaperbuildsonpreviouswork,whichhasconceptualisedthepotentialforWHCwithinVLEs, aswellasothereducationalcontexts.WithinC2Learn,argumentshavebeenmadeforWHCasan antidotetooverly-marketised,competitivenotionsofcreativity,aswellasforWHCsupportinga viewofchildhoodandyouthasempowered—rather than ‘at risk’—withindigitalenvironments. Inparticular,thispaperfocusesonoutcomesoftheproject’sfinalpilotinginEngland,Greeceand Austriaacrosstheprimaryandsecondaryageranges.Thisresearchemployedabespokeco-creativity assessmentmethodologydevelopedfortheproject.InordertodocumentWHC,thismethodology optedtoevidencedevelopmentsinlivedexperienceviaqualitativemethodsincludingteacherand student interviews, fieldnotes, video capture, observation and student self-assessment tools.The paperarticulateshowWHCmanifests inC2Learn’suniqueVLEorC2Space,and itspotential to developmorenuancedunderstandingsofcreativityacrossdigitalenvironments.Itthengoesonto considerWHCasausefulconceptforchanginghowwecreatewithinVLEs,andtheimplicationsfor educationalfuturesdebatesandwiderunderstandingofcreativityineducationasalessmarketised andmoreethicallydrivenconcept. KEyWoRdS (WHC), C2Learn, Co-creativity, Digital Gaming, Gameful Design, Social Networking, Wise Humanising Creativity

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Evaluation of medical education virtual program: P3 model

Introduction: In e-learning, people get involved in a processand create the content (product) and make it available for virtuallearners. The present study was carried out in order to evaluatethe first virtual master program in medical education at ShirazUniversity of Medical Sciences according to P3 Model.Methods: This is an evaluation research study with post singlegroup design used to determi...

متن کامل

شناسایی و دسته‌بندی مهارت‌های مورد نیاز دانشجوی مجازی

The purpose of this survey is provision of a conceptual model for identification andcategorization of skills required for virtual student. Special environment of virtuallearning has posed inevitable necessities which should be considered: skills requiredfor virtual student is identified and categorized. Two main questions of the researchinclude: 1- What properties does have virtual learning env...

متن کامل

Virtual Class Room Experimentation for Teaching Manufacturing and Operation Management Course

There has been a recent development and explosion of interest among academicians across a wide range of disciplines in the use of virtual Class room. Utilization of the virtual class room as a laboratory experimentation for teaching and learning has increased significantly in recent years as development tools for web based applications have become easier to use and computers have become more ca...

متن کامل

The Illusion of Being Creative

The chapter suggests an approach to presence and how it could be applied to elicit creativity, especially everyday creativity. We believe that it is important to provide cues both to bring out presence as well as to bring forth absence. Our view of creativity rests on the idea of collaboration between consciousness and the unconscious, between the virtual and real as well as between presence an...

متن کامل

A Creative Organizational Learning: A Discourse on the Development and Possibility in Applying Computer-Aided Creativity Training for Creative Industries

This paper has discussed and explored the opportunities and implementations of applying virtual environment in creativity education for facilitating organizational learning, in particular to facilitate employees’ creativity, by reviewing the historical development of virtual environment as well as research and practices in applying such technologies in education, and then apply these theories, ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • IJGBL

دوره 7  شماره 

صفحات  -

تاریخ انتشار 2017